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Project Workspace

In DotCraft, the workspace is your project folder. Everything the agent builds up there — sessions, long-term memory, skills, automations, plugins, and model choices — lives in one .craft/ folder at the project root. It travels with the project: commit it alongside your code, back it up, sync it to another machine, or hand it to a teammate, and they open the same agent you do.

Key Concepts

ConceptMeaning
WorkspaceProject root that contains a .craft/ directory. Desktop, TUI, ACP, bots, and automations all act on the same workspace.
Bootstrap files.craft/AGENTS.md, .craft/SOUL.md, .craft/USER.md — agent rules, personality, and user profile.
Memory & History.craft/MEMORY.md and .craft/HISTORY.md — long-term memory and history maintained by the agent and readable by humans.
Skills / Plugins.craft/skills/ and .craft/plugins/ — capability bundles that travel with the workspace.
Sessions.craft/sessions/ and .craft/threads/ — conversation archives shared by every entry point.
Config.craft/config.json — workspace-level config layered on top of global ~/.craft/config.json.

Why Organized This Way

DotCraft workspace topology

Every entry point reads the workspace before doing anything. That means:

  • Switching entry points never loses context: a session opened in Desktop continues in TUI.
  • Restoring on another machine costs nothing: sync the project directory.
  • Teams share one baseline: commit the shareable parts of .craft/ (skills, commands, AGENTS.md) and every teammate's Desktop boots with the same agent constraints.

Global vs Workspace Config

DotCraft layers two configuration files:

LayerPathPurpose
Global~/.craft/config.jsonProvider credentials, endpoints, personal preferences — not committed
Workspace<workspace>/.craft/config.jsonModel selection, entry-point switches, automations, security — committable

When in doubt: put providers globally and let the workspace override only the project-specific choices. Provider fields, entry switches, memory, skills, automations, and security options all live in the Configuration Reference.

Bootstrap Trio

The three Markdown files under .craft/ decide "who this agent is in this project and what rules it follows":

  • AGENTS.md — role responsibilities, behavior boundaries, answer rules
  • SOUL.md — personality, tone, expression style
  • USER.md — user profile, audience background, communication preferences

They are plain Markdown with no special syntax. DotCraft injects them into the system prompt at every session start.

First Entry

StepCommand or action
Open in DesktopLaunch Desktop → choose project folder → follow setup
Init from terminalcd <project>dotcraft setup and answer prompts
VerifyIn Desktop, ask "Read README and docs/index.md and tell me how to start the project"

Full walkthrough: Getting Started.

Apache License 2.0