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AppServer Protocol

AppServer Protocol is DotCraft's JSON-RPC wire protocol for external clients. Desktop, TUI, ACP bridges, external channel adapters, and custom IDE clients can use it to create or resume threads, submit user input, consume streaming events, and participate in command or file-change approvals.

If you only need to find or start a local workspace AppServer, use Hub Protocol first. After Hub returns an AppServer WebSocket endpoint, session traffic uses this protocol.

See the AppServer Protocol Spec for the complete contract. This page provides the stable integration path and common API overview needed to build a client.

When To Use It

Use AppServer Protocol when you want to:

  • Build Desktop, TUI, IDE, editor, or browser frontends.
  • Build non-C# clients in Node.js, Python, Rust, Swift, or another language.
  • Embed DotCraft into an existing product while reusing sessions, tools, approvals, and streaming events.
  • Implement an external channel adapter that connects social platforms or bots to the same workspace runtime.

For one-shot automation scripts, prefer the CLI or SDK. AppServer Protocol is designed for long-lived connections and rich UIs.

Protocol

AppServer Protocol uses JSON-RPC 2.0. Every message includes "jsonrpc": "2.0".

Message kindidmethodDirection
Requestyesyesclient to server or server to client
Responseyesnoreplies to a request
Notificationnoyesclient to server or server to client

Request:

json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "thread/list",
  "params": {}
}

Response:

json
{
  "jsonrpc": "2.0",
  "id": 1,
  "result": {
    "data": []
  }
}

Notification:

json
{
  "jsonrpc": "2.0",
  "method": "turn/started",
  "params": {
    "turn": {
      "id": "turn_001"
    }
  }
}

Transports

TransportWire formatUse case
stdioUTF-8 JSONL; one full JSON-RPC message per lineSubprocess clients, one-to-one connections, default mode
websocketOne full JSON-RPC message per WebSocket text frameMulti-client workspace sharing, Hub-managed local mode, remote connections

In stdio mode, stdout is reserved for protocol messages. Logs and diagnostics should go to stderr.

In WebSocket mode, each connection has independent initialization state and thread subscriptions. With Hub-managed local mode, clients usually connect to the URL returned in endpoints.appServerWebSocket.

Initialization

The first request on every connection must be initialize. After it succeeds, the client must send an initialized notification.

mermaid
sequenceDiagram
  participant Client
  participant AppServer
  Client->>AppServer: initialize request
  AppServer-->>Client: initialize response
  Client->>AppServer: initialized notification
  AppServer-->>Client: thread and turn notifications

Initialize request:

json
{
  "jsonrpc": "2.0",
  "id": 0,
  "method": "initialize",
  "params": {
    "clientInfo": {
      "name": "my-client",
      "title": "My Client",
      "version": "0.1.0"
    },
    "capabilities": {
      "approvalSupport": true,
      "streamingSupport": true,
      "commandExecutionStreaming": true,
      "toolExecutionLifecycle": true,
      "configChange": true
    }
  }
}

The response returns server info and capabilities:

json
{
  "jsonrpc": "2.0",
  "id": 0,
  "result": {
    "serverInfo": {
      "name": "dotcraft",
      "version": "0.2.0",
      "protocolVersion": "1",
      "extensions": ["acp"]
    },
    "capabilities": {
      "threadManagement": true,
      "threadSubscriptions": true,
      "approvalFlow": true,
      "skillsManagement": true,
      "pluginManagement": true,
      "skillVariants": true,
      "modelCatalogManagement": true,
      "mcpManagement": true
    }
  }
}

Then send:

json
{
  "jsonrpc": "2.0",
  "method": "initialized",
  "params": {}
}

Requests sent before initialization are rejected. Repeated initialize calls on the same connection are also rejected.

Core Primitives

PrimitiveDescription
ThreadA resumable conversation with workspace, origin channel, configuration, and turns.
TurnOne user input and the agent work it triggers.
ItemA unit inside a turn, such as user message, agent message, command execution, file change, tool call, plan, or reasoning.

Common flow:

  1. Call thread/start to create a thread, or thread/resume to continue one.
  2. Call turn/start to submit user input.
  3. Keep reading turn/* and item/* notifications.
  4. If the server sends an approval request, render UI and return a decision.
  5. Update UI state when turn/completed, turn/failed, or turn/cancelled arrives.

Threads

Creating a thread requires an identity that identifies the client/channel, user, and workspace owner:

json
{
  "jsonrpc": "2.0",
  "id": 1,
  "method": "thread/start",
  "params": {
    "identity": {
      "channelName": "desktop",
      "userId": "local-user",
      "channelContext": "workspace:/Users/me/project",
      "workspacePath": "/Users/me/project"
    },
    "historyMode": "server",
    "displayName": "Fix tests"
  }
}

Response:

json
{
  "jsonrpc": "2.0",
  "id": 1,
  "result": {
    "thread": {
      "id": "thread_20260316_x7k2m4",
      "workspacePath": "/Users/me/project",
      "userId": "local-user",
      "originChannel": "desktop",
      "status": "active",
      "turns": []
    }
  }
}

The server also broadcasts thread/started. In multi-client deployments, the initiating client may receive both the response and the broadcast; dedupe by thread id.

Common thread methods:

MethodDescription
thread/startCreate a new thread.
thread/resumeResume an existing thread.
thread/listList threads by identity.
thread/readRead thread data and history without necessarily resuming execution context.
thread/subscribeSubscribe to thread events.
thread/unsubscribeUnsubscribe from thread events.
thread/renameUpdate the display name.
thread/deleteDelete a thread.
thread/config/updateUpdate thread configuration.
thread/mode/setSwitch agent mode, such as plan or agent.

Turns

turn/start submits user input and starts agent execution. The response returns the initial turn immediately; later output streams through notifications.

json
{
  "jsonrpc": "2.0",
  "id": 2,
  "method": "turn/start",
  "params": {
    "threadId": "thread_20260316_x7k2m4",
    "input": [
      {
        "type": "text",
        "text": "Run the tests and fix any failures."
      }
    ]
  }
}

Response:

json
{
  "jsonrpc": "2.0",
  "id": 2,
  "result": {
    "turn": {
      "id": "turn_001",
      "threadId": "thread_20260316_x7k2m4",
      "status": "running",
      "items": []
    }
  }
}

input is a tagged union. Common types include:

  • text: plain user text.
  • commandRef: structured slash-command reference.
  • skillRef: structured skill reference.
  • fileRef: structured file reference.
  • image: remote image URL.
  • localImage: local image path with optional MIME metadata.

If a turn is already running, Desktop-style clients usually use turn/enqueue to queue the next input, or turn/interrupt to cancel the current turn.

Events

AppServer pushes thread, turn, and item state through notifications. Clients should keep reading the transport stream and treat item/completed as the final state for that item.

Common notifications:

NotificationDescription
thread/startedThread created.
thread/resumedThread resumed.
thread/deletedThread deleted.
thread/renamedDisplay name changed.
thread/runtimeChangedRuntime state changed.
turn/startedTurn started.
turn/completedTurn completed successfully.
turn/failedTurn failed.
turn/cancelledTurn was cancelled.
turn/diff/updatedFile-change diff updated.
turn/plan/updatedPlan updated.
item/startedItem started.
item/completedItem completed with final state.
item/agentMessage/deltaAgent message text delta.
item/reasoning/deltaReasoning delta.
item/commandExecution/outputDeltaCommand output delta.
item/toolCall/argumentsDeltaTool-call argument delta.

When a client declares capabilities.toolExecutionLifecycle: true, the server may also send toolExecution item lifecycle events: item/started marks one tool invocation as executing, and item/completed marks that callId as finished. This is a UI/runtime enhancement for updating individual parallel tool cards early; the matching toolResult remains the complete authoritative result.

Clients can suppress specific notifications for the current connection by passing exact method names in initialize.params.capabilities.optOutNotificationMethods.

Approvals

When command execution, file changes, or other sensitive operations require human confirmation, the server sends a server-initiated JSON-RPC request. The client must render approval UI and return a decision.

Command approval example:

json
{
  "jsonrpc": "2.0",
  "id": 50,
  "method": "item/approval/request",
  "params": {
    "threadId": "thread_20260316_x7k2m4",
    "turnId": "turn_001",
    "itemId": "item_005",
    "requestId": "approval_001",
    "approvalType": "shell",
    "operation": "dotnet test",
    "target": "/Users/me/project",
    "scopeKey": "shell:*",
    "reason": "Agent wants to execute a shell command."
  }
}

Response:

json
{
  "jsonrpc": "2.0",
  "id": 50,
  "result": {
    "decision": "accept"
  }
}

Common decisions include accept, acceptForSession, acceptAlways, decline, and cancel. Use the available decisions in the actual request payload as the source of truth.

If a client declares approvalSupport: false during initialize, the server handles non-interactive approval situations according to server policy. Rich UI clients should keep approvalSupport: true.

API Overview

The table below covers common method families. The complete method list is in the protocol spec.

FamilyExamplesDescription
Initializationinitialize, initializedNegotiate client and server capabilities.
Threadthread/start, thread/list, thread/read, thread/subscribeConversation lifecycle and subscriptions.
Turnturn/start, turn/enqueue, turn/interruptUser input, queues, and cancellation.
Croncron/list, cron/remove, cron/enableScheduled task management.
Heartbeatheartbeat/triggerManual heartbeat trigger.
Skillsskills/list, skills/read, skills/view, skills/restoreOriginal, skills/setEnabled, skills/uninstallSkill discovery, effective view, restore original, enablement, and removable skill deletion.
Pluginsplugin/list, plugin/view, plugin/install, plugin/remove, plugin/setEnabledPlugin discovery, detail, installation, removal, and enablement management.
Commandscommand/list, command/executeCustom command discovery and execution.
Modelsmodel/listModel catalog.
MCPmcp/list, mcp/get, mcp/upsert, mcp/status/list, mcp/testMCP configuration and status.
External channelsexternalChannel/list, externalChannel/upsertExternal channel configuration.
SubAgentssubagent/profiles/list, subagent/profiles/upsertSubAgent profile management.
Workspace configworkspace/config/updateWorkspace configuration updates.

Clients should use capabilities from the initialize response before showing feature-specific UI.

Skill entries returned by skills/list may include hasVariant: true, which means the current runtime resolves that skill through a workspace adaptation. skills/read still reads the source SKILL.md; use skills/view when a client needs the effective content.

Plugin and Skill Management

Clients should check capabilities.skillsManagement before calling skills/*, and capabilities.pluginManagement before calling plugin/*.

skills/uninstall deletes removable workspace or personal skills only. System skills cannot be uninstalled; plugin-contained skills are managed by the plugin lifecycle and are not uninstalled separately. If the removed source skill has associated variants, the server also removes those workspace-local variants and broadcasts workspace/configChanged with regions: ["skills"].

Plugin lifecycle separates installation from enablement:

  • plugin/install: deploys a DotCraft-managed built-in plugin into the current workspace at .craft/plugins/<id>/ and enables it by default.
  • plugin/setEnabled: only controls whether an installed plugin enters the Agent context. It does not install or delete plugin files.
  • plugin/remove: removes only DotCraft-managed built-in plugin directories that carry a .builtin marker. It does not delete user-owned local plugin directories.

Plugin install, remove, and enablement changes broadcast workspace/configChanged with regions: ["plugins", "skills"]. Tools contributed by plugins are projected in conversations as pluginFunctionCall items; they do not create companion toolCall / toolResult items. See the AppServer Protocol Spec for full fields and error behavior, and the Plugin Architecture Spec for the plugin model.

Minimal Node Client

This example starts AppServer over stdio, initializes the connection, creates a thread, and starts a turn:

ts
import { spawn } from "node:child_process";
import readline from "node:readline";

const workspacePath = process.cwd();
const proc = spawn("dotcraft", ["app-server"], {
  cwd: workspacePath,
  stdio: ["pipe", "pipe", "inherit"],
});

const rl = readline.createInterface({ input: proc.stdout });
let nextId = 0;
let threadId: string | undefined;

function send(method: string, params?: unknown, id = ++nextId) {
  proc.stdin.write(
    JSON.stringify({ jsonrpc: "2.0", id, method, params: params ?? {} }) + "\n",
  );
  return id;
}

function notify(method: string, params?: unknown) {
  proc.stdin.write(
    JSON.stringify({ jsonrpc: "2.0", method, params: params ?? {} }) + "\n",
  );
}

rl.on("line", (line) => {
  const message = JSON.parse(line);
  console.log("server:", message);

  if (message.id === 0 && message.result) {
    notify("initialized");
    send("thread/start", {
      identity: {
        channelName: "custom",
        userId: "local-user",
        channelContext: `workspace:${workspacePath}`,
        workspacePath,
      },
      historyMode: "server",
    });
    return;
  }

  if (message.result?.thread?.id && !threadId) {
    threadId = message.result.thread.id;
    send("turn/start", {
      threadId,
      input: [{ type: "text", text: "Summarize this repository." }],
    });
  }
});

send(
  "initialize",
  {
    clientInfo: {
      name: "custom-client",
      title: "Custom Client",
      version: "0.1.0",
    },
    capabilities: {
      approvalSupport: true,
      streamingSupport: true,
      commandExecutionStreaming: true,
      toolExecutionLifecycle: true,
      configChange: true,
    },
  },
  0,
);

Production clients should also handle process exit, JSON parse errors, request timeouts, approval requests, turn cancellation, and reconnect.

Errors And Backpressure

JSON-RPC errors use the standard error field:

json
{
  "jsonrpc": "2.0",
  "id": 2,
  "error": {
    "code": -32602,
    "message": "Invalid params"
  }
}

Recommended handling:

  • Not initialized: make sure the first request is initialize.
  • Already initialized: do not initialize twice on the same connection.
  • Invalid params: check the method parameter shape and required fields.
  • Server overloaded; retry later.: use exponential backoff and jitter for WebSocket requests.
  • Turn failure: listen for error events and the final turn/failed; do not rely only on request responses.

Client Checklist

  • Initialize exactly once per connection and send initialized after the response.
  • Assign a unique id to every request and preserve the id type.
  • Keep reading notifications; do not only wait for request responses.
  • Dedupe by thread id and turn id, especially with multi-client broadcasts.
  • Treat item/completed as the final state for an item.
  • Support server-initiated approval requests, or explicitly declare that you do not.
  • Use capabilities for feature discovery instead of assuming all management APIs exist.
  • Stay compatible with unknown notifications, item types, and capabilities.

Apache License 2.0